A beginner’s six-step walkthrough
How to Draw a Country From Memory
You do not need drawing skill or perfect map knowledge. Follow the screen from top to bottom: choose a country, use its neighbors as clues, draw one simple loop, reveal the answer, and change one thing on the next try.
Choose your challenge
Switch to Practice and pick one country
At the top of the game, choose Practice. Then open Pick a country, type a name in the search box, and select the result. The flag and heading should change to the country you chose.
- Press Practice.
- Open Pick a country.
- Search for “Italy” and choose it.
- Check that the heading says Draw Italy.
You are ready when: the correct flag, country name, difficulty, and covered map are visible.
Find its neighborhood
Use nearby borders as location clues
The pale shape covers the answer, so you cannot trace it. Read the country names around the cover instead. For Italy, look for France, Switzerland, Austria, and Slovenia. These neighbors tell you where the hidden country sits and how much room it has.
- Find the opaque covered area in the middle.
- Read two or three labels touching its outside edge.
- Keep your line inside the covered area.
- To hide the cover while keeping neighboring borders visible, press Covered map: on.
Do not try to trace the cover: it is intentionally an irregular blob, not the country’s shape.
Plan before touching the canvas
Decide width, height, direction, and one anchor
Imagine a simple box around the country. Ask: is it mostly tall, mostly wide, or about equal? Does it lean? Then choose one feature you remember, such as Italy’s boot, India’s southern point, or France’s broad six-sided body.
- Picture the top, right, bottom, and left limits.
- Choose the longest direction: up–down or left–right.
- Pick one unmistakable bend as your starting anchor.
- Ignore tiny coastline wiggles for now.
You are ready when: you can describe the country in one sentence, such as “a tall shape that widens at the north and hooks at the bottom.”
Make the outline
Draw the mainland first, then add separate parts
Press or click inside the canvas and move around the country in one direction. A wobbly line is fine. Keep the large proportions recognizable and return near your starting point. The small dots show the start and end; a faint dashed line shows how the game will join the final gap.
- Draw the mainland as one loop when possible.
- If your hand slips, lift it and continue near the endpoint; nearby pieces join automatically.
- Use a new, distant stroke for an island or separate peninsula.
- Use Undo for the last stroke, Redo to restore it, or Clear to start over.
You are ready to submit when: the status says “1 outline ready” or shows the correct number of separate parts.
Reveal the answer
Read the colors before reading the score
Press Reveal & score. Your canvas becomes a difference map. Start with the biggest colored patch, because that is the easiest mistake to fix on the next try.
- Matched
- The reference area your drawing covered. More is helpful.
- Missed
- Real country area you left outside. Extend your next line toward this color.
- Extra
- Area you drew beyond the country. Pull that side inward next time.
Choose only one fix: say “widen the north,” “shorten the south,” or “pull the east side inward.” Do not try to repair every small bump at once.
Use the result
Retry the same country and change one big thing
The score card gives a title, an overall score, Border fit, Contour detail, and one or two written tips. Read the tip, then press Retry same shape. The canvas clears but keeps the lesson in mind.
- First attempt: get the overall silhouette onto the canvas.
- Second attempt: correct the largest Missed or Extra area.
- Third attempt: improve one distinctive bend or place separate land parts.
- Use Previous in the result view to compare your last outline.
Stop after a clear improvement: the goal is to remember the shape better, not to chase a perfect 100.